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Julia Bianco Shoeffling

"The Art and Business of Acting for Video Games"

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New Book Available Now

The Latest News

Grab a copy!

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This book is designed to help you rise to the top of the self-tape pile, stand out as your authentic self to casting directors (and the world), demonstrate your understanding of video games, get your home setup solidified, and, with any luck, start booking those gigs! So what are we waiting for?

Let’s get started.

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About
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As a voice and performance capture casting director I have a passion for finding needles in haystacks, as well as increasing representation in media.

An actor is an actor is an actor.

A skilled actor should be able to act for, and in, any media type, but understanding the differences is the key to success. The best actors are team players that study and adapt to what they’re working on and how their performance works in the bigger picture of the game or product.

Our content should look and sound like the rainbow we see in our world. I've worked tirelessly to push aside the limitations of traditional media resources and open up pathways for underrepresented talent.

 

With all this in mind, in 2022 I released my first book, "The Art and Business of Acting for Video Games", the industry's first such guide. I'm the co-founder, COO, and Casting Director of The Halp Network, the Co-Chair of the Dialogue and Performance Track of GameSoundCon, the world's largest conference on audio for video games and interactive media, and a member of BAFTA. You can also find me featured in the Los Angeles Times, Backstage, and Wired Magazine.

 

Recent casting credits include The Legend of Zelda: Tears of the Kingdom, Spider-Man 2, Exoprimal, Gotham Knights, Wylde Flowers, Crash Bandicoot 4: It's About Time, The Outerworlds, Sekiro: Shadows Die Twice, Hyrule Warriors: Age of Calamity, Medal of Honor: Above and Beyond VR, Westworld: Awakening and Tell Me Why featuring the first playable transgender character in a video game. 

About Me

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Recent Features

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Custom Casting

Julia specializes in voice and performance capture casting for the interactive industry. With a focus on video games, VR / AR, voice assistants, mobile, location-based, and future technology, we understand the unique needs of software and development cycles. We have a deep roster of union and non-union talent, many with often needed, but hard-to-find skills like weapons training and stunt experience.

VOICE / VOICE OVER / VO
FULL PERFORMANCE CAPTURE
FACIAL CAPTURE
MOTION CAPTURE
LIKENESS
"FACE OVER"
ADR / DUBBING
BODY DOUBLES 
SCANNING MODELS
FOREIGN LANGUAGE
SINGERS
SPECIAL SKILLS

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Resources

Resources

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BOOK ME ON SKILLSHUB

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Projects

My Work

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Testimonials

Testimonials

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"I've had coaching by a lot of people. Julia is in the top echelon of the coaches I've worked with - and worth every single penny of time you spend with her. I took a class of hers through The Halp Network and it was so instructive that I immediately booked a coaching session with her after the class. The coaching session proved to be a 10/10 and I will be booking again. My only hesitancy in recommending her is that you will fill up her schedule and make her less available to me :)"

SkillsHub Student

"Julia is a fantastic and encouraging director. If you need audition coaching, she will give you the external perspective you need to choose your very best takes. I very much look forward to working with her again."

SkillsHub Student

"Julia is a kind hearted person and an industry pro. I highly recommend booking with Julia for any video game related voiceover training or feedback. 10/10"

SkillsHub Student

"Truly, a [required reading] for those wanting to excel in the industry."

Patrick Michalak, Game Developer

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